Ogre: Lesser     

Species: Ogre. Breed: Lesser. Class: Monster (Mammal). Align: Evil.

Gender: 01-50: Female, 51-00: Male.

 

Level: 4 + 1-D8. Damage-Points: 2-D8 x level.

Number encountered: 1-D4.

Experience-Points: 20 x level.

 

Characteristics:

Awareness: Hearing: 18, Sense of Smell: 19, Sixth Sense: 0, Taste: 23, Touch: 17, Vision: 18,

Charisma -: Appearance: 10, Speech: 8, Constitution: 25, Coordination: 22, Dexterity: 22, Intelligence: 8, Mental-Strength: 20, Strength: 30, Wisdom: 8.

 

Movement:

Flying: Can't. Grounded: 12. Swimming: 1 (teribble swimmers).

 

Luck: 0.

Oxygen-Points: 60.

Blood-Points: 75.

 

Attacks:                Attacks                                                                                             Attack

Attack descriptions:  per turnRange:           Damage:                                                    type:

     Lrg. Club -------- : 1              1 space (5').   2-D10 (+1-D10 per 2 levels advanced).   Blunt.

     and:

     Kick -------------- : 1              1 space (5').   2-D8 (+1-D8 per 2 levels advanced)      Blunt.

     Special: Tremendous Strike: This lumbering beast has a 1 in 8 chance of

                                                      causing x2 damage on a strike with any

                                                      form of club or kick.

Defense: 20. Offense: 20.

 

Treasure: %Roll needed to have money and treasure:

50+ to have 1-D4 +1.

Begin rolling on the Common chart.

Check each creature for treasure.

 

Description: This creature appears as a hulking, humanoid with thick limbs.

 

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Yellow with black pupils. Eye shape: Medium-sized and oval.

Height: 7' 0". Posture: Biped. Hair color: Black. Hair texture: Course and straight.

Skin color: Dark-tan. Skin texture: Smooth and leathery. Weight: 340 lbs.

 

The Ogre looks like an over-grown, very thick boned, primitive human.

 

Dislikes ----- : Darkness. Like the Human, this creature does not have night-vision. When it is dark it will create multiple bonfires if out in the open wilds. If within a cave, or a structure, one large fire will be sufficient. It detests Mankind in general, but especially Elves (though they love the taste if seasoned just right).

 

Disposition - : These creatures hunt for food during the day, they stick together at all times, especially banning together in the dark hours of the night, remaining in the security of each others company at night, for they become on edge in the darkness. They know how to create fire (see: "Special Abilities").

 

Ogre have a strong sense of family and unity among their own.

 

Fears -------- : The dark of night. Though they are not paranoid by night, it holds mystery within it that nags at the dark side of their imagination.

 

Habitat ------ : Forests and Grasslands.

Immunities - : Fear.

Life-span --- : 115 years.

Likes -------- : Battle. There is glory in battle, rewarded by Goroth, this creature's Jahtha.

Needs ------- : Basic needs of life (food, water, shelter, etc.).

Note --------- : Ogre language.

 

Special Abilities:

Fire Starter: This creature knows how to create fire from rocks and sticks, and can do so rather quickly, even in harsh conditions. An avoidance-roll vs. "Wisdom" (x2 wisdom = the % chance) must be successful to kindle a flame, and can be attempted 1 time per 1-D10 minutes. Of all the breed of Ogre, the Lesser Ogre has the greatest skill in making fire.

 

Special Defenses:

Natural leathery hide skin: Roll needed to turn certain attacks:

Acid -------- : 96+

Blunt ------- : 91+

Cold -------- : 86+

Electricity - : 96+

Fire --------- : 96+

Needle ----- : 86+

Sharp ------- : 96+

 

Special Offenses:

Club Mastery: See: the "Attacks".

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.